So for example if you pick a desert planet:ĭesert will have 90%, Arid and Savanaah will have 60%, Tropical, Oceanic and Continental will have 40%, Alpine and Tundra will have 20% and Arctic will have 5%. Planets of the same type have 90% Habitability, planets within the same Hydrosphere group have 60%, mid range planets will have 40%, the oposite will have 20% and the most faraway planet class will have 5%. You may want to take hold of an strategic position, or if you want to take a system for some reason you are now able to do so. Now you can colonize everything above 5% habitability, because if you want to send your colonists to suffer a hellish climate on a far away planet well… is your choice.
![colonization and terraforming games colonization and terraforming games](https://brandonthegamedev.com/wp-content/uploads/2020/10/IMG_6266-scaled.jpg)
![colonization and terraforming games colonization and terraforming games](https://therewillbe.games/media/reviews/photos/original/ae/24/4b/terraforming-mars-colonies-49-1579188410.jpg)
Some governor traits focused on sectors leaders, like roboteer that adds more production to robots on your sectors. In the future more events and colonization mechanics will be adding (like asteroid, molten, frozen, etc) once I come up with an interesting mechanic for it.Īllows you to terraform colonized planets using a edict.Įdict terraforming has into account the terraforming strategic resources and chages the cost on base of how many you own.Ī low chance (1%) event of failed terraforming, because meddling with an atmosfere changing due to civilization and industry has his risks
#COLONIZATION AND TERRAFORMING GAMES MOD#
This mod tries to overhaul the colonization and terraforming part of the game by adding colonization events and letting you terraform already colonized planets.
![colonization and terraforming games colonization and terraforming games](https://i.ytimg.com/vi/h7BzJFYRhpQ/maxresdefault.jpg)
Colonization & Terraforming Overhaul Stellaris